Colossals tells the story of a vagrant, who, together with his love interest, the soon-to-be-Empress Khalida, interpret the fairy tales they read in front of a windmill to be fact, telling them of a faraway land where, once upon a time, giants roamed.
An experimental short from the creator of To the Moon & Finding Paradise: A simple & surreal 1-hour interactive animation about a boy and an injured bird, told without dialogues.If you're looking for To the Moon-like experience, I'd suggest playing Finding Paradise first.
An emotional dark comedy about robots doing therapy. In Robotherapy, you're a robot therapist in a dystopian society that killed all the humans, but is still not happy. Treat patients, meet weird robots and enter their minds. If killing all humans doesn't bring happiness, then what does?
"GOODBYE WORLD" is a narrative adventure game. Play through 12 stages of a puzzle platformer while following the two protagonists through 13 chapters of their story.
"Remember Us" is an emotional adventure game where you witness the final moments of Dean, an Alzheimer's patient, as he tries to remember his beloved wife Marta and his past before passing away. Find objects, revive memories, and discover Dean's poignant farewell moment.
The award-winning indie adventure game finally arrives on Steam—now with more content than ever before! A story of love, loss, and fine dining that’s sure to warm even the most jaded of hearts.
Painting Werther is a Paintable Visual Novel where all the visuals are living paintings, all the music are classics (with a twist) and the novel was written by Goethe in 1774.
Help real-life 'peasant poet' John Clare on a historical adventure escaping from a mental asylum and guide his epic walk home. Traverse a changing Victorian landscape, encounter ghosts & storytellers, avoid will 'o the wisps and face up to the hallucinations of Clare's shattered mind.
Time is the only thing we can't resist. Some people and things will never be found once they are lost. In the dark, a man was walking alone. The moment when you turn back, don't forget the place where came from!
“Thing-in-Itself” is a short interactive story about the struggles of understanding another human being. Using Immanuel Kant’s concept as a framework, it leads the player through stages of a relationship, exploring how perceptions may clash and surroundings can alter.
Kamilia is a story-driven, choice-matter detective mystery. Follow a talented painter who finds himself wrapped up in an unsolved case, as he tries to unveil a hidden truth that has been buried for years.
A top-down 2D story-driven adventure game inspired by real-life events. Traverse and experience the life of a formerly homeless man through an interview of how he regained his sense of self by telling his past to a stray dog. Set in Bangkok, Thailand 2017.
Echo of Starsong is a visual novel style adventure game. Eda, a girl who can hear mysterious sound waves known as starsong, crosses paths with a young man in search of their source. Together, they venture out to the heart of space to unravel an ancient myth.
A short, intense, dark visual narrative in 2 colors. You are stuck reliving a single day, over and over. Explore a tiny, giant world of a relationship between two people. Don't get arrested. Try to reach the person you love and escape the cursed time loop. Is it not too late?
12th century, England: In a time of poverty and war, a small town begins the construction of a cathedral to claim wealth and safety for its people. In their struggle to survive, lives and destinies intertwine. Based on Ken Follett's world-bestseller ‘The Pillars of the Earth’.
Imaginaria is both a night watch and the night watcher. It's a military term, supposedly coming from Latin, Imaginarius: relative to a mental figure. Perhaps because under Imaginaria duty the mind likes to wander too. Here in Antarctica we do them since the incident. And tonight I am Imaginaria.
A story-driven GameBoy game about an emo teen in 2007 with a HUGE gay crush on his best friend! Explore, puzzle-solve and button mash your way through gratuitous dialogue in this GameBoy adventure about awkward teens!
Aesop is a famous storyteller from Ancient Greece. The best fables of him are reinterpreted and modernized for a visual novel experience. All of these short stories are purely family-friendly and full with life lessons.
Originally released in 2012, Loving Life is a non-fictional auto-biographical visual novel about Zhenghua Yang (Z) and the near-fatal incident which led to the founding of Serenity Forge. This is where it all began.
The Heroes Around Me tells a story of a family of 3: the hard-working and quiet father – Nan, his daughter Lili, and their pet dog Sesame. Players will experience the harshness and warmth in the simpler time of the 1990s, where lots of stories are untold.
A date on the beach, small talk, a little bit of nostalgia and an important decision. All of that taking place to the accompaniment of the summer breeze.
He Fucked The Girl Out Of Me is a semi-autobiographical narrative visual novel about trauma and sex work made for the gameboy. The author explains how sex work impacted her life and changed her perception of the world. The game takes approximately 40 minutes to play from start to finish.
Forgotten Fields is a cozy narrative game about Sid - a struggling writer who travels back to his childhood home one last time before it's sold off. Visit old friends, relive memories, solve puzzles and play through sections of Sid's book in this warm game about nostalgia and the passage of time.
Dmitriy – successive and ambitious young man who works as a real estate agent. His seemingly quiet and regular life is dramatically changing after one unfortunate nightcall.
This game is not normal. It has no traditional gameplay loop or world format. In the game, you walk through a room. Each one is just as different as the last. You learn about the people who inhabit the world, known as Meeples, and you learn about the dark secret behind the world.
You are Price, a man who sold his humanity to get a partnership from a leading company: McDade, Bruton & Moore. DISTRAINT 2 follows on from the events of the first game. It's a sinister tale about restoring hope and finding your purpose.
Coffee Talk is a coffee brewing and heart-to-heart talking simulator about listening to fantasy-inspired modern peoples’ problems, and helping them by serving up a warm drink or two.
Modify the world around you with pseudocode as you journey through blended realities and discover why Frank became a game developer in the first place.
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