Employee 925
Employee 925 is a short psychological horror game about compliance and the quiet erosion of self in the workplace.
The top results based on the latest update are Before the Silence Claims: In Absentia [Score: 1.2], [ABERRATION] Yes, Jerry! [Score: 1.0] and Prediction Error [Score: 1.0] The top rated games you can find here are The Beginner's Guide [SteamPeek Rating: 8.9] ranked #6, Vessels [SteamPeek Rating: 4.6] ranked #15 and nothing_matters [SteamPeek Rating: 4.6] ranked #24 Also don't forget to check the newest releases FEED IT [Release date: 2026-08-17] ranked #16, Escape the Beach [Release date: 2026-07-17] ranked #14 and Condition Unknown [Release date: 2026-04-21] ranked #18 While it is tempting to play with the newest and the best, there might be some other gems in the results, like Vessels [SteamPeek Rating: 4.6] ranked #15, nothing_matters [SteamPeek Rating: 4.6] ranked #24 and.
Employee 925 is a short psychological horror game about compliance and the quiet erosion of self in the workplace.
Explore a city shaped by fragmented memories—relying solely on an old experimental radio to bend reality, repel entities, and fulfill an impossible promise. A psychological first-person survival horror with multiple endings.
Mike is an ordinary man, tired of everything. Then he meets Jerry, a huge, purple creature who starts making his life better. Until...
Prediction Error is a first-person psychological meta-game. Wander a void maze of geometry and synapses under a cynical narrator's gaze. Endure the dread of high free energy, break the fourth wall, and face cognitive choices. No dopamine rewards here—only an existential stress test.
My parents adopted an orphan who burned down her house. I haven't slept since my girlfriend disappeared. Now everything looks like eggs. Good Children Say Grace.
I AM MILK is a surreal, branching audio-first narrative game played through headphones with one button. Make split-second choices as a 21:30 minute story unfolds in real time, leading to more than 40 endings. DARKFIELD’s award-winning 3D sound transports you into the middle of this strange world.
The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
A mysterious creature has torn your home from reality. Explore the City of Stolen Worlds, uncover the secrets of its inhabitants, and try to find your way back. Or perhaps you want to become the new Master?
H. P. Lovecraft's 1921 prose poem Ex Oblivione, dreamed six ways: once as he wrote it, then as five variations. A sound novel of typography, voice and silence, where each dream takes one of your senses. The ending never changes. Only your way of arriving at it.
A darkened sky. A blazing fire. A wretched tombstone. And you, here at the end of everything. End of Garbage is a short, first-person puzzle game exploring the dark surreality of endings.
Step into the shoes of Subject 35452 in a claustrophobic psychological horror experiment. Navigate a compact testing facility, identify anomalies, and survive the unpredictable environment.
A grave robbery gone wrong sends you tumbling down an absurd rabbit hole.
Your mind is shattered. Step into a first-person psychological horror where you must relive your deepest trauma, uncover fragments of your past, piece them back together and face the tormentors that haunt your mind.
C.A.G.E. is a satirical first-person narrative adventure where your choices influence the story. Guided by an entity with questionable morals, you must navigate through corporate gaslighting and environmental oddities to complete your tasks. Your empathy is a glitch, compliance is your currency.
A surreal first-person narrative experience. Walk along an endless tropical beach, encounter out-of-place artifacts and look for a way to escape while being guided by a soothing yet sarcastic voice who makes you ponder the meaning of your existence.
Quarantined inside an airlock. No memories. No way out. The remaining crew thinks there’s something wrong with you, but the Voice says it’ll help you escape. Navigate volatile conversations & unravel mysteries in this narrative adventure about trust, self-destruction, & shifting identities.
A first-person, PSX-style horror game about living with a monster. Do as you're told... or don't. Just be ready for the consequences.
The art you choose is a confession. Enter a gallery that feels slightly off, where every painting you admire, and every prompt you answer, shapes the world around you. A short psychological experience where the system learns your patterns and delivers a final judgement.
A text-based psychological horror experience set inside a hospital where something is deeply wrong — and death may not be the end.
[Textures Not Included] is a p̷s̷y̷c̷h̷o̷l̷o̷g̷i̷c̷a̷l̷ ̵h̵o̵r̵r̵o̵r̵ incremental game about perception, progression, and the ̶p̶r̶i̶c̶e̶ ̶o̶f̶ ̶v̶i̶s̶u̶a̶l̶ ̶c̶l̶a̶r̶i̶t̶y̶. N̄othîng ēxīsts ûntîl yōu p̄āy f̄ōr īt. Click to earn, buy [TE X T UR E S], and r̵e̵n̵d̵e̵r̵ your surrounding bit by bit.
A short, slow psychological horror game. You wake up somewhere and a voice tells you what to do. You can listen or not. Nothing jumps out at you. If you want something to shoot, this isn't it. If you've ever felt like your computer knows a little too much about you, it might be.
In 3 AM Delivery, you play as a sailor tasked with delivering a cursed shipment across a decaying maritime world, navigating shifting environments and uncovering multiple endings shaped by your choices.
A night shift on the crest of a dam. Bleed the pressure off the terminals, hide from the glare behind your visor, until the air runs out. The only rest is at a window onto someone else's warm life. A short psychological thriller about sensory overload and life behind glass.
Your brain remains your own. The body does not. After a full-body transplant, your own scent begins to feel wrong. As you try to understand why, that feeling starts to become something else. A short near-future sci-fi narrative adventure about the new questions that begin after technology saves you.
A short point & click narrative adventure inspired by the real life experience of a struggling solo indie game developer. A story about everything and hence nothing at all. Discover what truly matters to you.
This software is not a game. A cross between a walking sim and a tarot card reading, TSOTG asks you to find 12 evocative dioramas and answer a single question : What do you see? Answer instinctively and receive one of five different endings and a final reading meant to stimulate self-reflection.
Rural 17, eleven at night. A gas station in the fog, and the lamps are going out one at a time. A slow-burn first-person horror about a small place after dark, and the night shift that has to keep it lit. Just until morning.
You are a father. You wake in a hallway that hums. Empty pools. Dead malls. Your four daughters are here. Voice acted by a real father and his daughters. Two endings. No right answer.
Andrew's Nightmare is an argentine psychological horror video game. Play as Andrew, a young man haunted by a mysterious event from his past, who decides to begin therapy sessions with Dr. Braun to confront the fragments of an increasingly unstable mind.
You wake up inside a horror game that was never finished. Glitches everywhere, monsters that ignore their code, and an old man who says he wants to help. Find the key, survive the house and get out alive.
A dreamlike, half-remembered nowhere. Quietly wander through it, solve opaque puzzles, and meet strange figures as something beautiful unwinds.
A single-player moral dilemma simulator where you are judge, jury, and executioner. Investigate subjects through their personal items such as phones, diaries, and voice logs and uncover their darkest secrets. Judge if they fit a mysterious figure's new secret society. Terminate the unworthy.
The Lies We Tell Ourselves is an episodic first person psychological action-adventure game with introspective/horror elements and a focus on subtle storytelling and atmosphere. Explore, solve puzzles, survive and uncover truths buried deep within a castle of lies.
A first-person psychological horror built on stealth and dread. Raise your real phone to reveal what your screen can't — hidden threats, impossible paths, and the truth about a sister who vanished 15 years ago. What took Emily never left, and it remembers you.
Sort, decide, and obey. Doll Inc is a job simulator where your judgment determines the fate of every product. Are you precise… or replaceable?
A first-person psychological horror game where you play as a social worker who obeys a wall socket. Follow its instructions, explore the city’s last inhabited apartment building, and pry secrets from its residents. All to fulfill the terms of the contract.
You could have saved everyone. Even Bober. Rewind the night and decide who gets to live.
Promote your game here: [email protected]