Lost Hope
Lost Hope is a short, First person Atmospheric walking simulator set in the distant future, in the deep space, a lone man tries to survive and get a cure for mankind.
The top results based on the latest update are Kindred Hunger [Score: 1.0], FOGBOUND [Score: 1.0] and Impulse Response [Score: 1.0] The top rated games you can find here are Pleh! [SteamPeek Rating: 6.8] ranked #28, Layers of Fear [SteamPeek Rating: 5.7] ranked #21 and Uncanny Tales: Cold Road [SteamPeek Rating: 5.5] ranked #27 Also don't forget to check the newest releases The Walks We Used To Take [Release date: 2026-08-20] ranked #11, Impulse Response [Release date: 2026-06-25] ranked #3 and Forgive Me My Love [Release date: 2026-06-22] ranked #25 While it is tempting to play with the newest and the best, there might be some other gems in the results, like Layers of Fear [SteamPeek Rating: 5.7] ranked #21, Uncanny Tales: Cold Road [SteamPeek Rating: 5.5] ranked #27 and Pleh! [SteamPeek Rating: 6.8] ranked #28.
Lost Hope is a short, First person Atmospheric walking simulator set in the distant future, in the deep space, a lone man tries to survive and get a cure for mankind.
You are an engineer maintaining a residential complex on Mars as contact with Earth slowly fades away. But before long, one thing becomes clear: you are not alone in the Martian wasteland. Something familiar - bound to you by unseen ties - already knows how to find you.
The air is poison. A liminal city is buried in toxic fog. Try to salvage what remains. Get her out.
Engineer Cadence Quinn wakes from cryo sleep to blaring alarms. What happened to the crew? What's wrong with the ship? Use echolocation to navigate the darkness, solve the puzzles and uncover the mystery... A first person, blind accessible audio only experience.
Myosotis is a narrative-driven game following Frank Miller, an elderly man living alone after his wife’s passing. As days blur and nights grow darker, familiar places change, memories twist, and reality itself begins to slip away through conversation and story-driven moments.
A slow, atmospheric horror experience set aboard an abandoned orbital station - the last echo of humanity. Explore cold corridors, flickering terminals, and forgotten logs of a failed salvation program. No monsters. No jumpscares. Only silence, loneliness, and the weight of extinction.
A psychological horror adventure set in the frozen aftermath of a dead sun. Explore buried memories, search your lost daughter, and descend into a world where guilt speaks louder than truth.
Explore eerie liminal spaces in a low-poly Backrooms horror experience inspired by the aesthetics of forgotten 90s technology.
An exploration game played through a research telescope. Alone above the desert, search the night sky and catalogue what's out there: stars, galaxies, nebulae, and something that wants to be seen.
You are the last operator of a remote radio station. A storm is distorting reality. You monitor transmissions. You file reports. Then a voice cuts through the static. Not yours. Not possible. Something is listening back. You answered. You shouldn’t have.
A small "horror" narrative game about isolation and depression.
Hey Dad, this might be a bit strange, but I’ve made a game for you. It’s about you and me, and the walks we used to take. Could you let me know what you think once you’ve finished it? - Junebug
After his daughter disappears under mysterious circumstances, Liam Henderson takes matters into his own hands to find, investigate and safely bring her back from the depths of a multi-faceted cacophony of rooms known as "The Complex". Will he find her? Only time can tell, but it's unreliable here.
Wittengrad is no more is a surreal, narrative walking sim with horror elements. The city's foggy streets will lead you through the story of a single evening in Barnaba’s life. You will encounter the peculiar inhabitants of Wittengrad, though… does it even matter? After all, Wittengrad is gone.
H. P. Lovecraft's 1921 prose poem Ex Oblivione, dreamed six ways: once as he wrote it, then as five variations. A sound novel of typography, voice and silence, where each dream takes one of your senses. The ending never changes. Only your way of arriving at it.
A short find it game that helps you make sense of a tragic accident as you uncover a piece of the story with each item found.
'The Quiet Apocalypse' is a first-person story adventure set in a beautiful open world. Join your father on a dangerous trek through 400 km² of pristine wilderness, as you race to save the life of a very special child.
For Her is a single-player, story-driven psychological horror game that delves into the depths of morality, sacrifice, and the human psyche. You play as David Hill, a dedicated police officer in Dismas City. A loving husband and father, David always puts his family first, no matter the cost.
‘SOMBRAS: negative frames’ is a first person narrative game with a focus on photography and light horror elements. Follow Shiomi, a Japanese-Spanish photography student, as she is spirited away in a dark mirror of her 2000s Japanese town and must confront fragments of her own psyche.
Beneath the dead, ashen surface of the moon lies a secret beyond mortal comprehension.
The Dreamcatcher is a single player first person psychological adventure set in the modern times. You play as a young man who has just started his life in a big city. You will adventure into different dream worlds, overcome obstacles in the dreams with the help from outside the dreams.
The era-defining first-person psychological horror in all its terrifying glory. All of the game’s chapters collected into one convenient package that allows you to plumb the depths of madness in pursuit of artistic revelation.
Jon’s dreams were filled with music and a love life he once had. Now they’ve curdled into nightmares, weaving between memories and unknown realms. Set in the '90s, this immersive first-person psychological walking simulator follows Jon as he realizes… something is stalking him.
Stranded on a desolate deep-space outpost, your mission gone horrifically wrong, you must now face an unspeakable, monstrous foe. Explore the station's dark recesses, survive terrifying encounters, and confront your own tormented past in this narrative sci-fi horror experience.
Drive inside a dream, explore one of Saturn's moons, and discover the afterlife. John's Tombstone is a walking simulator; a story split in three chapters, each chapter very different from the other. It's a sci-fi story with some emotional overtones.
A first-person psychological horror game about the crushing weight of guilt. Live through the aftermath of a devastating tragedy: your wife is dead, and it’s your fault. But when her casket is brought home, something inexplicable and terrifying begins to warp your reality...
A narrative-driven psychological horror game where a secluded house twists memory into reality. As your sanity deteriorates, uncover a buried truth hidden within its walls before the house reveals what you've tried to forget.
Uncanny Tales is an episodic horror series where the real terror comes not from monsters or the supernatural, but from people. Each episode is a new unsettling story inspired by real fears and eerie situations from everyday life.
Pleh! is a short psychological horror walking simulator that tells the story of a depressed game developer, his intrusive thoughts and his dark mysterious secrets.
Prediction Error is a first-person psychological meta-game. Wander a void maze of geometry and synapses under a cynical narrator's gaze. Endure the dread of high free energy, break the fourth wall, and face cognitive choices. No dopamine rewards here—only an existential stress test.
A psychological horror experience about a lonely mind haunted by guilt it can’t escape.
A post-apocalyptic atmospheric experience. Scavenge what you can and get out. But you are not alone. Be fast before the creature finds you a prey.
“Thing-in-Itself” is a short interactive story about the struggles of understanding another human being. Using Immanuel Kant’s concept as a framework, it leads the player through stages of a relationship, exploring how perceptions may clash and surroundings can alter.
Transcendence in the Poolrooms is an adventure game where you will experience infinite relaxation. Fall into another world where you will explore haunting places beyond reality, a liminal space unlike any you have ever been to and may never escape.
I thought that hand was pulling me out of a nightmare and back into reality. Soon, I’ll realize—it only dragged me into another nightmare: “Rosepine Hotel”
April 27, 1986 — during the mass evacuation of the city of Pripyat, a bus convoy with residents of the city disappears. Oleg Suvorov goes in search of the missing convoy to FIND his little daughter, who was on one of the missing buses
NOT YET is a first-person psychological horror experience where silence grows heavier the deeper you go, and hesitation becomes its own consequence.
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