Room 337
You are a father. You wake in a hallway that hums. Empty pools. Dead malls. Your four daughters are here. Voice acted by a real father and his daughters. Two endings. No right answer.
The top results based on the latest update are Before the Silence Claims: In Absentia [Score: 1.2], City of Stolen Worlds [Score: 1.2] and Backspace Backspace Backspace [Score: 1.2] The top rated games you can find here are Depression Quest [SteamPeek Rating: 5.1] ranked #30, I Did Not Buy This Ticket [SteamPeek Rating: 5.0] ranked #17 and Backspace Backspace Backspace [SteamPeek Rating: 4.1] ranked #3 Also don't forget to check the newest releases 春はあけぼの、我はバケモノ。 - Spring at Dawn, I Am a Monster. [Release date: 2026-08-19] ranked #29, Condition Unknown [Release date: 2026-04-21] ranked #4 and Before They Catch Us [Release date: 2025-12-08] ranked #8 While it is tempting to play with the newest and the best, there might be some other gems in the results, like I Did Not Buy This Ticket [SteamPeek Rating: 5.0] ranked #17, Depression Quest [SteamPeek Rating: 5.1] ranked #30 and.
You are a father. You wake in a hallway that hums. Empty pools. Dead malls. Your four daughters are here. Voice acted by a real father and his daughters. Two endings. No right answer.
Explore a city shaped by fragmented memories—relying solely on an old experimental radio to bend reality, repel entities, and fulfill an impossible promise. A psychological first-person survival horror with multiple endings.
A mysterious creature has torn your home from reality. Explore the City of Stolen Worlds, uncover the secrets of its inhabitants, and try to find your way back. Or perhaps you want to become the new Master?
In an AI-powered age where original authors have become largely redundant, play as a dejected writer on the brink of losing their creative drive forever.
A text-based psychological horror experience set inside a hospital where something is deeply wrong — and death may not be the end.
Dive into the eerie realms of "The Silent Bells" a spine-chilling horror anthology video game. Unearth four haunting stories, each woven from the threads of internet horror and creepypastas. Brace yourself, for every silent bell tolls the arrival of a new nightmare.
A psychological horror about repetition, isolation, and the need to keep moving forward. Keep pushing. Don't stop. Break through.
A short 10 minute visual novel about being a fragment in the universe and trying to find a way out of the ****.
A dark text-based RPG set in a world gripped by a restless race for survival against a merciless mushroom Forest. As a prophet’s apprentice, guide your clan along the knife-edge between life and oblivion. Decipher misty visions, make critical decisions, and do whatever it takes to survive.
Penrose is a non-linear interactive novella unlike anything you've played before. Scroll forwards and backwards through an ever-changing story. Manipulate the environment, explore every possibility, and unravel the mystery at the heart of everything.
A short psychological horror interactive story. Five years after vanishing without a trace, the woman you once called your lover writes from beyond the silence: "I will give birth to our creation.” In three acts, descend into a fractured mindscape where obsession, memory, and myth intertwine.
A stranger calls at 3:33 AM. They know your name. Choose your words carefully in this fully voiced psychological horror game.
Help out a highschool girl as she explores the wonders of social media for the first time, as well as the dangers.
Contra Spem Spero is a text-based horror adventure with visual novel elements. Not every road leads out. You are lost deep in a twisted place — a forest one can only hope to escape.
You've had the same dream all week: a school field trip to a zoo you can't leave, where the lions always find you in the end. Wander the zoo exhibits, make your choices, and search for the way out. A short, hand-painted interactive story about a recurring dream, and finally resolving it.
The Sleeping Sickness is an interactive short story that allows the player to guide the main character's actions. The player’s choices will lock and unlock future locations, change dialogue, and alter the story. Choices matter in The Sleeping Sickness. It is an excellent choice for horror fans.
You've moved to a new house where the previous owner was murdered. They never found his head. But, it has found you.
Weep for the dead! In this short psychological horror story, play as a professional mourner travelling between funerals. Ride a nightmarish bus whose destination depends on how you choose to face your traumas.
Cast Into A Boundless White Void. Paintings Hunger For Your Story. What Will You Answer?
After the unexpected death of a close friend, Kristina returns to her hometown looking for answers, only to unearth a string of dark secrets. I Saw Black Clouds is an interactive psychological thriller with supernatural elements and branching storylines.
事故で孤立した深海施設。頼れるのは通信室のチャット画面だけ——応答できる生存者は3人。返事を待たずに流れていく。夜ごとに決めるのは、限られた電力をどの区画に回すか。届く言葉は少しずつ記録と食い違う。矛盾を証拠に変えるテキストアドベンチャー。
Alone in the dead of night, you find yourself sent on a simple errand to check on a quiet gas station on the outskirts of town. But nothing here feels right. You can’t outrun this place. It wants you. And it will keep you.
Twelve years after humanity went blind in one second, survivors live by gentle rules in Haven Seven. Rations always arrive. Names on the list quietly disappear, and sound engineer Elias Ward finds the list has been altered. A narrative adventure about sight, memory and choice.
Two vampires — an ambitious Kindred and a wretched Thinblood. Their fates clash in this Visual Novel set in the World of Darkness, where your arsenal extends beyond just words — from political machinations to forbidden Alchemy. Claw your way to power and leave your bitemarks on Berlin's underworld.
Wake up. Get ready. Go to work. Wake up. Get ready. Go to work. Wake up. Get ready. Feed the demon? Go to work. Daily life might be getting to you, but your medication is taking care of that, right? Or maybe it's making things worse. Rise and grind or choose to snooze?
A text-driven psychological horror visual novel. You wake up in a strange living room. Two silent men stand beside you. On the wall, blood writes: “Confess your sins, and you shall be redeemed.” Every choice changes the ending. Over 80,000 words in the base game, plus 4 standalone character DLCs.
In this visual novel you're a voice in schizophrenic heads of dynasty Müller. You pass from generation to generation and you countrol your schizophrenic, talking sometimes with him. The important thing is, you shouldn't let your schizophrenic die without offspring, otherwise you'll die with him.
An existential horror visual novel. Play as a voice inside a troubled mind. Identify her cognitive distortions, shift her perspective, and win the debate that decides whether she lives or dies.
An abstract visual novel about a girl dealing with the challenges of having ADHD while trying to complete a school assignment before the deadline.
“You were only trying to do the right thing—so why is everything falling apart?” A Japanese language teacher’s choices to save three girls who have stopped attending school will change their fates. A psychological horror visual novel with 16 endings.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment.
NEXUS CORP, sub-basement 7-A. Stamp the forms. Ask nothing. Since 1952, forty-six clerks have vanished at this desk - you are the forty-seventh. Cross-check every claim on your terminal, rule APPROVED or REJECTED, and try not to wonder what the paperwork is really sealing.
Terms of Service is a short first-person psychological horror game where you answer 100 increasingly invasive Yes/No questions at an old CRT terminal. As the form becomes more cursed, disturbing memories bleed through the screen, the CRT deteriorates, and the agreement starts to feel less voluntary.
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A presence lingers in the dark, waiting. It asks. It doubts. It knows. What happened? Why are you here? Do you deserve this? The answers are yours to decide. What you choose matters. Every path leads somewhere. But will you like where it takes you?
Who are you? You are not the main character. You are his inner voice, speaking to him. Aren't you? A life crisis. A strange job. A lonely train station. A dead man. Someone watching from the outside. A narrative-driven interactive mystery of choices, inner dialogue, and atmosphere.
Interactive psychological horror novel, Boston 1926. Explore, investigate, lose your grip on reality. Your choices shape a branching narrative where your mental state influences what you see and the paths that open before you. 5 routes, 8 endings, 15 to 20 hours of reading.
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