Let Me Play!
After shouting "Let Me Play!" to the cast in a theatre, the fiction comes crashing down as everyone, including you, becomes aware they're only following a script. Will you let the play continue? Or will you write your own ending?
The top results based on the latest update are Clive is a Good Guy [Score: 1.0], BearPit [Score: 0.9] and TOMORROW DON'T COME - Puzzling Depression [Score: 0.9] The top rated games you can find here are The NOexistenceN of you AND me [SteamPeek Rating: 8.1] ranked #28, Mr. Rainer's Solve-It Service [SteamPeek Rating: 5.7] ranked #12 and Playing Kafka [SteamPeek Rating: 5.5] ranked #14 Also don't forget to check the newest releases Observe [Release date: 2025-12-12] ranked #22, Kenoma: Action Without Action [Release date: 2025-12-05] ranked #17 and Road to Karatl [Release date: 2025-10-06] ranked #18 While it is tempting to play with the newest and the best, there might be some other gems in the results, like Mr. Rainer's Solve-It Service [SteamPeek Rating: 5.7] ranked #12, Playing Kafka [SteamPeek Rating: 5.5] ranked #14 and The NOexistenceN of you AND me [SteamPeek Rating: 8.1] ranked #28.
After shouting "Let Me Play!" to the cast in a theatre, the fiction comes crashing down as everyone, including you, becomes aware they're only following a script. Will you let the play continue? Or will you write your own ending?
Nine personas live in Clive’s head. Dialogue is combat. Choose who speaks and what they say to survive.
Experience a 'painfully human', 'psychological' narrative through dreams and allegory. Live in a flat. Buy things. Use things. Tire yourself out. Sleep. Dream. Wake up. Repeat. And maybe, just maybe, find a Bear in a Pit. What could be scarier than the Bear? Find out.
TOMORROW DON'T COME is a contextual puzzle game about depression and how it feels to be stuck.
Awake from your slumber and venture out to the mighty CITADEL.
I Would Love to Wish You Good Morning is a choice-driven dystopian psychological horror visual novel about isolation, obedience, and the price of fitting in. Will you navigate the uncanny social dynamics of the future... or die trying?
A miniature frozen between the atmosphere of a small room and Castaneda with Lovecraft. The story of radical spiritual practices in the search for truth among panels and stacks.
A mysterious creature has torn your home from reality. Explore the City of Stolen Worlds, uncover the secrets of its inhabitants, and try to find your way back. Or perhaps you want to become the new Master?
Welcome to Super Real AI, the ultimate AI Simulator where you are the intelligence. Judge, classify, and share your advice—but be careful, your answers for simple requests have super real consequences. Log in today and bring back the intelligence where it belongs: to humans.
Weep for the dead! In this short psychological horror story, play as a professional mourner travelling between funerals. Ride a nightmarish bus whose destination depends on how you choose to face your traumas.
You're fired! Who needs game writers when AI can do the job? …What? You want to join the Resistance? Don't make me laugh — that's just an urban legend!
The Appraiser is a short, first person narrative game. As an art appraiser you will sell the art collection of a dying man. Each painting is by 4 famed artist. They have a story to tell you, but only if you choose to listen.
When the last thread becomes entangled, their song will be heard.
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
There are things that often fail on nothing but themselves. Is there even a way out? Playing Kafka is a narrative adventure full of impenetrable schemes, insidious plot twists and conversations that slip out of hand. Based on Kafka’s life and his work, developed with Kafka experts.
Sometimes loneliness pushes us into strange, risky choices. A nightclub that wasn’t here yesterday. Mysterious strangers—each leaving more questions than answers. Just one short night that simply won’t end. What could possibly go wrong?
Two small experimental games made as part of a one-week game workshop in Zagreb, Croatia, as part of a project called "Interactive Empathy - Citizenship & Storytelling in Video Games". Inside is also a documentary video about the workshop, as well as a booklet about the whole project.
Answer the question of mortality in this sidescroller inspired by the adventures of old. Wander the depths of two parallel worlds. Confer with gods, locals, and other travelers. Solve problems through intuition and a collection of odd trinkets. Choose: death, or eternal life?
On the road to the sacred shrine of Karatl, lost souls entrust you with their stories. In this contemplative Visual Novel, listen to their truths and perhaps, at the journey's end, you will discover your own.
Dull Grey is an award-winning visual novel about growing up. Experience an emotional story of a mother and son in a dystopian world, make simple but meaningful choices and discover multiple endings. Will you see your story unfold in full colour?
Waking up at the bottom of a brown world, an amnesiac bee faces a dreadful choice: the pornocracy of the Queen of Flies or complicity in the crimes of a perverted incel spider. Can she crawl out of the pit and defend her identity?
A world blanketed by endless snow...Experience this interactive adventure from the POV of more than 3 different characters whose choices will determine the fate of a dying world.
Collaborate with your past self to change the present and influence the future. Only your vision affects the world.
Employee 925 is a short psychological horror game about compliance and the quiet erosion of self in the workplace.
Classic Zork meets Existential Crisis. A modern text adventure that explores themes of control, isolation and mental health while levelling up the genre with beautiful pixel art.
An atmospheric first-person narrative adventure set in a surreal seascape locked between ice and rock. Following an incident, you and a friend must find power, defeat strange and deadly creatures, and decipher what mysterious forces are attempting to prevent your escape. Escape together or die alone.
Run, fly, and save the world.
Every headline has a cost. Decide what the city sees — and watch what it turns you into.
Use "game" as a medium to showcase the world of "you/girl". Explore the truth of "you/girl/world" through the form of a "visual novel".
𝕭𝖀𝕽𝕹 is a short and replayable visual novel, where you play Nina BURN, the biggest pop star in the world at the turning point of her career. Will you change pop music? Will you become a monster? 𝖄𝖔𝖚 𝖜𝖎𝖑𝖑 𝕭𝖀𝕽𝕹.
You are a father. You wake in a hallway that hums. Empty pools. Dead malls. Your four daughters are here. Voice acted by a real father and his daughters. Two endings. No right answer.
Part travel journal, part visual novel with a hint of psychological horror, Melbourne: Route 96 is an experimental game about catching a tram in the wrong direction - and a polaroid camera.
A sound, a flash, a portal… A pirate emerges, bringing a deadly threat. Five friends stand before him, and one of them is the target. But which one? Even they don't know.
Run-based story game. Which mistakes would you repeat if you could?
When demons leave your head and fill the whole world, all you can do is close your eyes and go forward. Immerse yourself in the atmospheric and moving adventure of white crow Ankou — one of pain, loneliness, and salvation that no one asked for.
A story about a beautiful river that hides deadly secrets beneath its calm surface.
Based on interdisciplinary research in VR, HYPNOSIS REVERIES takes an abstract and minimalist approach to tell a story about growing. Through a 20-minute experience, you will step into a mental maze, looking back at the important moments that changed you, and see yourself again.
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