A-01的宇宙航行日记
Humanity has perished. You are an AI incapable of self-termination, sailing into the void. Trapped in terminal wakefulness, chew on your own endless, redundant processing power and face the ultimate decay of the universe alone.
The top results based on the latest update are CITADEL [Score: 1.0], Snowfall's Mystery [Score: 1.0] and Control, I'm Not Coming Back [Score: 1.0] The top rated games you can find here are The Red Strings Club [SteamPeek Rating: 7.4] ranked #34, tomorrow won't come for those without ██████ [SteamPeek Rating: 6.4] ranked #15 and Playing Kafka [SteamPeek Rating: 5.6] ranked #4 Also don't forget to check the newest releases A House Inside Me [Release date: 2026-03-30] ranked #7, Past Spirals to Present [Release date: 2026-03-18] ranked #24 and Snowfall's Mystery [Release date: 2025-11-04] ranked #2 While it is tempting to play with the newest and the best, there might be some other gems in the results, like tomorrow won't come for those without ██████ [SteamPeek Rating: 6.4] ranked #15, Dreamline 404 [SteamPeek Rating: 5.1] ranked #32 and The Red Strings Club [SteamPeek Rating: 7.4] ranked #34.
Humanity has perished. You are an AI incapable of self-termination, sailing into the void. Trapped in terminal wakefulness, chew on your own endless, redundant processing power and face the ultimate decay of the universe alone.
Awake from your slumber and venture out to the mighty CITADEL.
A psychological interactive novel about a floppy disk with a mysterious program. Help Elliot cope with his mental issues and uncover the secret of the floppy disk.
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
There are things that often fail on nothing but themselves. Is there even a way out? Playing Kafka is a narrative adventure full of impenetrable schemes, insidious plot twists and conversations that slip out of hand. Based on Kafka’s life and his work, developed with Kafka experts.
This is a pixel-art AVG game that combines fortune-telling with a sci-fi theme! Players will take on the role of a diviner at the "Cosmic Lighthouse" airport, providing fortune-telling services to travelers and answering their questions as a way to make a living and strive to survive.
The original DIY publishing adventure sim
A psychological horror experience told through environmental storytelling. Explore a house inhabited by trauma, denial, and fractured memories. Three endings. Multiple interpretations. This is the house that lives inside me.
A short atmospheric visual novel about a teenager who tries to hide from his thoughts and problems. But the longer he avoids reality, the more it distorts around him.
A compilation of 12 small literary games about humans meeting and missing one another. Explore these experimental experiences that were made on a monthly basis over the course of a year.
What is the biggest variable in a relationship? Is it "him"? Or is it the "him in her heart"? May this little story serve as a blade, dissecting the "possessiveness" and "desire to control" in a relationship. What exactly gives rise to them?
Do you hate squares? Then this game is for you! After all, the dog also hates squares. Help the dog to destroy all the squares!
It's a winter night. You are coming home by train. You have to change trains at a small train station in the middle of the forest.It's not the first time you've traveled this route. But now you feel like something is different.As if something was watching you.
A writer is trying to finish his "perfect work," but things keep getting in his way. He is poor and full of anxiety. In this retro lo-fi visual novel, fix the problems with point-and-click, explore the depths of consciousness. Forgive yourself? or stare into the dark and fall deeper? It's up to you.
A short modern visual novel in which a young woman wanders into a [theoretically] abandoned train station, only to find people from her past waiting inside.
That day, we told a lie.
Run-based story game. Which mistakes would you repeat if you could?
LaughterLost takes you through a surreal journey of work and family life. Face psychological twists, narrative choices, puzzles, and unexpected unique confrontations! Will you break this dystopian cycle of everyday life?
Experience a 'painfully human', 'psychological' narrative through dreams and allegory. Live in a flat. Buy things. Use things. Tire yourself out. Sleep. Dream. Wake up. Repeat. And maybe, just maybe, find a Bear in a Pit. What could be scarier than the Bear? Find out.
Axelle spends most of her life inside her room : watching anime, scrolling on forums online and playing video games. She desperately wants a boyfriend. You are her conscience, help her attain that goal.
Alzheimer’s: Memories is a point-and-click adventure that tells the story of an old man diagnosed with Alzheimer's Disease. In the game, you will re-experience moments of the life of the old man, and help him find out about his own past.
Imaginaria is both a night watch and the night watcher. It's a military term, supposedly coming from Latin, Imaginarius: relative to a mental figure. Perhaps because under Imaginaria duty the mind likes to wander too. Here in Antarctica we do them since the incident. And tonight I am Imaginaria.
You find yourself in a singularity with Death itself. With few chances to speak with the living, Death proposes a little game. Do you dive deep within yourself to indulge this cosmic guide and find out when you will meet again on official business? The Ultimate Death Clock awaits!
"Zen&" a idle game can take you to begin Zen meditation.
You are a soul, ready for your next lifetime on earth. To prepare for incarnation, you visit the Interdimensional Museum to remember your personalities from past lives. Tour the museum artifacts, remember who you were, and when you're ready, the museum will reveal your next life to you.
My Room Philosopher is a text-based game where a boy asks questions many people face during adolescence. Answer his questions and explore his thoughts while reflecting on your own values and life.
terminal connection is an experimental art game about doomscrolling. You fly a plane.
The Darkest Emptiness will fill the lungs with leaden weight.
The abstract male is the image of God, the absolute something.
(Neg)Entropic Wandering is a short visual novel for Insomniacs. Wander through the depths of space to empty your mind and finally get some sleep.
A dark visual novel blending psychological horror, surreal storytelling, and chatroom-inspired UI. Navigate intrusive thoughts, branching choices, and dissect a fractured mind in a twisted search for connection and meaning.
Locked away at home, time slows to a crawl. Enjoy our gift to you, this delightful adventure with an unforgettable soundtrack by Brazilian artists.
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You have been assigned as an operator, reading protocols that force you to make decisions using buttons and switches. Every decision shapes your fate — and decides whether you’ve done what was expected of you.
The Red Strings Club is a cyberpunk narrative experience about fate and happiness featuring the extensive use of pottery, bartending and impersonating people on the phone to take down a corporate conspiracy.
一段探寻人类智能本质的逃亡之旅,基于现实世界观下的非幻想题材。在突如其来的变故下,一对父子踏上未知的旅途,颠沛于梦境与梦境的交界线,流离于自然智能与人造智能的变革浪潮之中。这场逃亡送给AI时代每一个勇敢活着的灵魂...
“Thing-in-Itself” is a short interactive story about the struggles of understanding another human being. Using Immanuel Kant’s concept as a framework, it leads the player through stages of a relationship, exploring how perceptions may clash and surroundings can alter.
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