Peerless Heart
A 5 minute experience that could save your life. A short walking simulator. You will speak with creatures and move towards a large landmark with a mysterious prize inside.
The top results based on the latest update are Sorrow Asylum 3 [Score: 0.9], Christmas Nightmare [Score: 0.9] and A House Inside Me [Score: 0.9] The top rated games you can find here are Keeper [SteamPeek Rating: 6.1] ranked #6, LAVALAMP [SteamPeek Rating: 5.4] ranked #21 and Christmas Nightmare [SteamPeek Rating: 5.2] ranked #2 Also don't forget to check the newest releases XYLOMETAZOLINE [Release date: 2026-05-16] ranked #7, A House Inside Me [Release date: 2026-03-30] ranked #3 and A World To Come [Release date: 2026-03-13] ranked #4 While it is tempting to play with the newest and the best, there might be some other gems in the results, like LAVALAMP [SteamPeek Rating: 5.4] ranked #21, 0°N 0°W [SteamPeek Rating: 5.0] ranked #24 and The Elision Effect [SteamPeek Rating: 4.7] ranked #28.
A 5 minute experience that could save your life. A short walking simulator. You will speak with creatures and move towards a large landmark with a mysterious prize inside.
Sorrow Asylum 3 is a looping horror game, a mix of an abandoned asylum and your mind's prison.
Christmas Nightmare is an atmospheric horror game about New Year's Eve.
A psychological horror experience told through environmental storytelling. Explore a house inhabited by trauma, denial, and fractured memories. Three endings. Multiple interpretations. This is the house that lives inside me.
A multivariate box-pushing puzzle game with a focus on managing parallel timelines. Splinter into many fragments, center yourself, and collapse outcomes to overcome obstacles.
Umbra Halloween is a surreal psychological horror game about the dead ones returning to life on a Halloween night.
From Lee Petty and Double Fine Productions, Keeper is an atmospheric puzzle adventure in which a long-forgotten lighthouse is awakened and, joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, and an unexpected journey into realms beyond understanding
Immerse yourself in the depths of addiction and explore the surreal world of XYLOMETAZOLINE.
Have you ever wondered what Liminal Spaces are outside the Backrooms? Explore them in this surrealist short game based on lucid dreaming and liminal spaces in the nature, inspired by the original LSD Dream Emulator.
Myosotis is a narrative-driven game following Frank Miller, an elderly man living alone after his wife’s passing. As days blur and nights grow darker, familiar places change, memories twist, and reality itself begins to slip away through conversation and story-driven moments.
A short, atmospheric exploration game where brutalist architecture becomes the labyrinth of a decaying mind. Inspired by David Lynch's work, explore vast concrete spaces and unravel the story of an architect lost in his own creation.
NOT YET is a first-person psychological horror experience where silence grows heavier the deeper you go, and hesitation becomes its own consequence.
The Honours Project is an autobiographical walking simulator. Enjoy a narrative experience, adventuring through dream-like levels, solving an occasional puzzle and listening to the dark and sometimes comical dialogue that acts as a commentary about being a student and game development.
Brainwasher™ is a relaxing, exploration-based sim where you pilot a Mindsweeper to clear clutter, restore balance, and expand. With procedurally generated landscapes, soothing soundscapes, and mindful breaks, the only challenge is embracing stillness. No enemies, no stress—just peace.
A short, dreamlike experience where you drift through haunting scenes set in Ireland, from pagan times to recent historical events, revolving around the Troubles of Northern Ireland.
In this game, you follow an eternal being who got bored in heaven and tries to make their way back into the world of the living. To return to earth it has to pass the path of trials... a path filled with traps, difficult jumps, and hidden secrets. A unique philosophical platformer awaits you.
TMOY is a series of interactive art installations hidden inside a first person adventure game. Explore the “museum” and the surreal void space it resides in, make choices, discover new worlds, play (or suffer through) a variety of strange minigames - it’s up to you. It is your museum, after all.
Solve mind-bending physics and logic puzzles in Superspective, a first-person puzzle game where gravity is relative, rooms twist and fold back on themselves, and surreal architecture challenges how you think about space. Experience unreality.
Exit 13 Gallery Escape is a psychological horror game where you are trapped in a gallery on the 13th floor of a building. Your only hope is to find the exit and reach the 1st floor, but every time you do, you end up in the same gallery again and again.
A small horror story in the style of old video films, telling about the terrible events that the main character of the game faced, who got a part-time job in a diner.
Cryptica is a narrative-based psychological horror game where the apocalypse is just the beginning. Explore the enigmatic lands of Antarctica and find the missing film crew.
3D first-person walking simulator with a side of exploration/interaction with the environment. The game tells the story of the Space Lemmings from Space who, after running many experiments with breakfast alphabet and the space-time continuum, got blocked between dimensions (or something).
Change your surroundings in the blink of an eye. Wield powerful glasses that let you see and interact with the world in new ways. Spectacle is a surreal first-person puzzle game about observation, spatial reasoning, and lizards.
I'M STILL HERE - is a realistic horror game with an interesting plot and horrific screamers.
Ready for a wild trip of psychedelic sights and sounds? 0°N 0°W is a chill, first-person walking sim for everyone, where each run is a fresh adventure!
Three AI Lifeforms used to live here, thinking and dreaming about their existence. Three AI Lifeforms went on into a higher reality and left everything behind. Three AI Lifeforms stories are left to unfold… Can you understand and unravel their past? Their AI Stories? Made by Emir Akyazi
Humanity has perished. You are an AI incapable of self-termination, sailing into the void. Trapped in terminal wakefulness, chew on your own endless, redundant processing power and face the ultimate decay of the universe alone.
5 stories of students in a dying dorm
The Elision Effect is a short surreal puzzle game. The last person finds themselves in an empty office. The place seems off, like it shouldn’t exist. Not knowing what made everyone abandon these liminal spaces, they look for an exit.
A service industry adventure with an apocalyptic flavor. A manic genre mashup told across two broken realities. Step through the cracks: find your Exit.
A short and atmospheric retro exploration game where brutalist architecture becomes the labyrinth of a decaying mind. Inspired by David Lynch's work, explore vast concrete spaces and unravel the story of an architect lost in his own creation.
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
The Web is a first person pure walking simulator. A surreal journey. Explore an interconnected web of environments. Discover strange places and meet odd characters.
Two games in one! - Prove you are not human by completing 9 impossible challenges. - Explore various scenes directly inspired by a poem, solving a few riddles along the way.
Aquaphobia is a short, first-person poetic artwork by Jakob Kudsk Steensen. It connects inner psychological landscapes to exterior ecosystems. Told in parallel to a break-up story, each environment explores a stage of treatment for aquaphobia, within the wider context of global rising water levels.
A boy bargained his memories for the ability to imagine. Now, his hometown of Tempo is a nostalgic blur between reality and imagination. A voice called Intrusion guides him as he uncovers fragments of a past he traded away—before his identity fades completely.
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