我的胡子
"My Mustache" is a narrative game that tells a story about childhood.
The top results based on the latest update are Bleached [Score: 0.9], Memories of East Coast [Score: 0.9] and Ekphrasis [Score: 0.9] The top rated games you can find here are Miniatures [SteamPeek Rating: 5.4] ranked #20, Some Goodbyes We Made [SteamPeek Rating: 5.0] ranked #16 and My Dream is a Lost Memory [SteamPeek Rating: 4.9] ranked #25 Also don't forget to check the newest releases Crisálida [Release date: 2026-04-15] ranked #7, Your Very Last Words [Release date: 2025-11-20] ranked #32 and CurrentDay [Release date: 2025-11-17] ranked #8 While it is tempting to play with the newest and the best, there might be some other gems in the results, like Some Goodbyes We Made [SteamPeek Rating: 5.0] ranked #16, Miniatures [SteamPeek Rating: 5.4] ranked #20 and My Dream is a Lost Memory [SteamPeek Rating: 4.9] ranked #25.
"My Mustache" is a narrative game that tells a story about childhood.
Work. Sleep. Repeat. Days blur together, and colors fade... until everything is blank. In this point-and-click story, escape monotony and repaint your canvas with new colors.
An immersive visual novel experience that brings you on a journey through memory, nostalgia, and guilt.
Ekphrasis is a 2D puzzle game where you can solve and examine a collection of artifacts. Piece together historical artworks, arrange musical notes, and decipher codes. Uncover the secrets behind the artifacts and those that curated them through a branching story.
An emotional narrative point-and-click about a daughter caring for her mother as dementia reshapes their bond. Explore heartfelt conversations, fragmented memories, and simple story-driven puzzles on a journey of caregiving and learning to let go.
The vibe of a typical Russian train is conveyed through illustrations, sounds, and characters. So, hold your seat on the train!
一段探寻人类智能本质的逃亡之旅,基于现实世界观下的非幻想题材。在突如其来的变故下,一对父子踏上未知的旅途,颠沛于梦境与梦境的交界线,流离于自然智能与人造智能的变革浪潮之中。这场逃亡送给AI时代每一个勇敢活着的灵魂...
A short emotional journey through memory, grief, and healing. Help Íris piece together her fragmented memories and uncover hidden truths. A portion of the sales is donated to AbleGamers Brazil. 🧡🖤
Someone knocks at your door every day. You decide who to help, who to turn away—and what it costs. A slow, atmospheric narrative game set in 1934, full of choices, guilt, and quiet desperation. Every choice changes the game.
A narrative idle game about healing in your family's lighthouse. Clean, paint, eat healthy, and improve these habits while you reflect on the memories which brought you here. Make sure to give Dad a call too.
Awakening in a frigid room with an empty pill bottle, she’s forgotten something vital. Trapped between a monochrome bedroom and distorted dreams, she must face anxiety and depression... Break mental shackles and find the light in this psychological puzzle adventure!
Accompany Nai in her normal Sunday routine of watching TV, eating ramen and ruminating on her past.
Become the Overseer, unravel an apocalyptic conspiracy, and attempt to heal the wound at the heart of the world.
A visual interactive story about Blue, who is expected to be successful at work, be a good boyfriend, and at the same time... be happy.
A ~1 hour short narrative game about a friendship that spans two lifetimes. Serious, funny, weird, maybe heartbreaking.
A short visual novel about mysticism in a post-soviet town with several endings and interactive elements.
I have some memories of saying goodbye that I don't want to forget, so I turned them into 11 minigames and backed them up in this collection.
Originally released in 2012, Loving Life is a non-fictional auto-biographical visual novel about Zhenghua Yang (Z) and the near-fatal incident which led to the founding of Serenity Forge. This is where it all began.
I Need To Leave is a point-and-click escape game. The door is never locked, yet you keep returning to where you started. Search for clues and find the right way to leave this shared apartment of anthropomorphic animals.
Humanity has perished. You are an AI incapable of self-termination, sailing into the void. Trapped in terminal wakefulness, chew on your own endless, redundant processing power and face the ultimate decay of the universe alone.
A collection of surreal tales, each connected to a stored-away object from childhood. Pick one to follow the moon, feed a hungry lizard or build a peculiar cabinet.
Rest Point is a place of calm in the chaos of today's world. Choose from several locations, immerse yourself in the atmosphere of nature or the city and relax without worry. Listen to original music, ambient sounds like birdsong and enjoy a peaceful moment. Because everyone needs a place to relax.
A miniature meditative puzzle experience based on the Lithuanian-American environment artist Aleksandra Kasuba’s concept of the Retreat House - a unique, utopian facility used by large corporations to rejuvenate their overworked employees.
Glitchhikers is a surreal journey through the spaces between places. A late night drive, a deserted airport lounge, a moonlit walk through an empty park, a quiet carriage on an overnight train. Who will you meet? What will you talk about? Where will the journey take you? Find yourself along the way.
Tired of a suffocating college routine? Yearning for something more? Join the Qiqu Club! We promise unforgettable experiences beyond your wildest dreams. But beware, our club is extremely exclusive. Only those daring enough to seek adventure will be admitted...
My dream is a Lost Memory is a short interactive story about having Déjà vu, realizing that this Déjà vu came to you because of a dream, and then wondering if that dream is actually a memory. It's a story about work, limitations and self-respect.
“Thing-in-Itself” is a short interactive story about the struggles of understanding another human being. Using Immanuel Kant’s concept as a framework, it leads the player through stages of a relationship, exploring how perceptions may clash and surroundings can alter.
Travelling Light is a narrative game about four friends, Lars, Leah, Samson, and Ivy, caught in the turbulence of their early thirties. Inspired by real events, this experience lets you step into each perspective as love, friendship, and heartbreak collide.
In Your Books is a short adventure game where you play the granddaughter of a bookseller. After her disappearance you'll have to take the place of your grandmother. Recommend books, learn to know the locals, solve secret mechanisms and discover where she left.
A meditative, non-combative point-and-click mystery set in a surreal, stop-motion inspired world. Explore dreamlike environments, uncover hidden objects, and piece together quiet clues to unravel fragments of forgotten meaning. Designed for players seeking a thoughtful, atmospheric experience.
**A Tiny Space Adventure** follows a brother and his dog, Jupiter, on an exciting journey through space to rescue his sister. With fun puzzles, quirky characters, and unique aliens, this adventure offers a delightful experience for players of all ages.
Piece by piece, you pour your soul into the monster. This is your burden and you bear it willingly. Your friends think that this is unhealthy.
Live through the last ten minutes of Juan Fuentes, who has been given the chance to choose his very last words. Captured by Victoriano Huerta's army after the Ten Tragic Days during the Mexican Revolution, Juan will confront his life, death, family, relationships and existence.
Alzheimer’s: Memories is a point-and-click adventure that tells the story of an old man diagnosed with Alzheimer's Disease. In the game, you will re-experience moments of the life of the old man, and help him find out about his own past.
Sayonara Okaasan is an interactive abstract poem about saying goodbye to a mother and exploring life and death.
A dark narrative idle game where your clicks fuel a ritual that begins to answer back. Raise minions, harvest souls, and push deeper into a pact that shouldn't exist. Five acts, three endings, and an Endless Mode.
This is an interactive omnibus animation based on interviews with my friends about their memories around the age of five, based on their personal sensory memories and episodes.
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