After the Bite
In a house that won’t let you leave, a shadowed story unfolds through music, animation, choice, and passive progression. Follow branching paths between songs and uncover new scenes in a music-driven visual novel.
The top results based on the latest update are Gamebook Edgar A. Poe: The Oval Portrait [Score: 1.0], The Forsaken Anthology: Obsession [Score: 1.0] and Train of Afterlife [Score: 1.0] The top rated games you can find here are Monsters of Little Haven [SteamPeek Rating: 5.1] ranked #14, Cage of Roses [SteamPeek Rating: 4.6] ranked #18 and nothing_matters [SteamPeek Rating: 4.5] ranked #4 Also don't forget to check the newest releases Wahm [Release date: 2026-07-09] ranked #19, GAME [Release date: 2026-03-31] ranked #30 and Myosotis: My Life Is Not Yours to Take [Release date: 2026-03-30] ranked #34 While it is tempting to play with the newest and the best, there might be some other gems in the results, like Monsters of Little Haven [SteamPeek Rating: 5.1] ranked #14, Cage of Roses [SteamPeek Rating: 4.6] ranked #18 and.
In a house that won’t let you leave, a shadowed story unfolds through music, animation, choice, and passive progression. Follow branching paths between songs and uncover new scenes in a music-driven visual novel.
Put on your headphones, close your eyes and watch the story in your imagination. What seems like a game may be something more. Is it a story waiting to be told or... felt? Enter the universe of Edgar A. Poe, where reason, like the devil, says "Goodnight".
The Forsaken Anthology: Obsession, a psychological horror game that explores the dark side of human desire and the lengths one might go to fulfill it
Train of Afterlife is a mystery, psychological, horror Visual Novel.
A short point & click narrative adventure inspired by the real life experience of a struggling solo indie game developer. A story about everything and hence nothing at all. Discover what truly matters to you.
Powerwash a murder scene with a bleach gun as layers of the story unfold in nonlinear fashion. Remember ... ITS NOT YOUR FAULT.
A narrative healing game. You run the Hall of Gathering Light — an old house between reality and forgetting. People come carrying memories they can't let go of. You help them repair broken memories. No fail states — your choices shape the ending. Every memory is worth keeping.
After being stranded in a decaying amusement park, elementary school student Tianyuan and his estranged older brother Tianfang discover that the city they grew up in has been tampered with. Tianfang Funland is a surreal adventure game with retro game visuals that bring players to 2010s Beijing.
Bind spirits. Weigh their pain. Each client arrives by appointment haunted, broken, or dangerous. In this gothic occult visual novel, you use protective accessories, read signs, and choose bindings that alter fate. Some seek redemption. Others hide darker truths. Your rituals may awaken the dead.
A philosophical horror experience in the Alps: As Friedrich Nietzsche confronts his own shadow, he becomes lost between layers of reality.
A short psychological horror adventure about living in a house with a fridge that seems empty, but it's not.
A surreal interactive experience exploring dementia through FMV storytelling. Navigate a fading mind, make choices that shape reality, and uncover multiple endings in this emotional and psychological descent into memory loss.
1996—Miami, FL. At the bottom of a downward spiral, Beth meets an inhuman stranger. Will she accept the new, dark gift he offers?
A dark, dramatic medieval visual novel. On a stage at the boundary between life and death, an actress struggles through her hardest performance—directed by a jester, she relives her past for the the prize of resurrection...
At the heart of the action are a twelve-year-old Kenneth and his younger sister Esme, children of the Murphy family, who hit the trail of a mysterious monster following series of entangled events.
You wake into a perfect life you don't remember choosing — warm, loving, and sealed shut. She knows everything about you. The one door has never opened. KEPT is a short psychological romance-horror visual novel with six endings, gated by how much of the truth you can bear to know.
Labeled a “troublemaker,” you transfer to the worst high school. There, you become entangled in dangerous relationships driven by desire, jealousy, and manipulation. Will you get closer, be used, or get hurt— your choices will determine how your story with them ends.
You've moved to a new house where the previous owner was murdered. They never found his head. But, it has found you.
A haunting gothic romance set in the 19th century. Follow Meike, a young woman from an impoverished noble family, as she’s swept off her feet by the mysterious Magdalena: a vampire who possesses a dark secret.
A psychological Arabic horror short story. You set off toward the Empty Quarter, off-roading deep into the vast desert, a place meant for peace and clarity.
An ordinary commute becomes a moral crucible in Monar Station, a short psychological horror visual novel. Navigate an extreme situation, make value-defining choices... Discover what lingers after the train moves on...
A quiet room. A window. Thirty one days spent watching strangers and inventing their lives. October is a minimalist, atmospheric story about isolation, building slowly toward the day you finally step outside.
A survival horror RPG that follows a pair of runaways escaping a hostile nighttime suburbia.
The 90s. The Internet has yet to become part of everyday life. Desperate to find a friend, you decide to give this new way of communicating a chance. After all, nothing bad is going to happen. Right?..
A short modern visual novel in which a young woman wanders into a [theoretically] abandoned train station, only to find people from her past waiting inside.
Confinio is an intriguing visual novel that delves into your sensations as you embody the protagonist who has just awakened in a prison with no memory. Make decisions, solve puzzles, interact with the environment, use objects, interrogate people, all to yourself and uncover the enigmatic reality.
Originally released in 2012, Loving Life is a non-fictional auto-biographical visual novel about Zhenghua Yang (Z) and the near-fatal incident which led to the founding of Serenity Forge. This is where it all began.
Shell Inside is a psychological horror game with stylized graphics. Dive into the depths and confront your fears. Explore dark locations, search for items, and solve intricate puzzles while hiding from the terrifying ghosts of your own mind.
Look at art, listen to jazz, and immerse yourself in the world of Joey Pawelko's Text Adventure.
Slava is an ordinary guy living in a shabby socket. Well, like living, existing. He has lost all his dreams, and now he has one task - not to live until dawn. But before that you need to write a will...
A journey through the life of a star player of a cryptic and bizarre sport. The dialogue choices you make will determine the path your life takes, and the ultimate conclusion to your story.
Relive the same day without remembering it. Your choices feed four inner alter egos (Shadow, Mad, Alex, and Bully) — shaping reality, glitches, and one of 16 possible endings. The day repeats. Your mind doesn’t. Or does it?
An interactive cyberpunk drama where you live the life of a border officer in a brutal future ruled by tyranny, manipulation, and survival. Check documents, approve or deny entry, build relationships, and face nonlinear stories.
A short psychological thriller visual novel where you guide Sora through twisted interrogations, moral dilemmas, and unraveling memories...
Haunt your murderer /slash/ ex-boyfriend and discover the truth behind his actions in a visual novel about finding peace when all you want is vengeance.
Samael suffers from delusions. He feels lost until he encounters a priest one day. The priest is the only person in the world who makes him feel at peace. This, however, slowly turns into an obsession. Will Samael learn how to love properly or will he fall into a path of darkness? You decide.
It's Sara's first day of work. However, when she takes the elevator to go to the office, she suddenly finds herself on a mysterious floor. What truth lies behind these weird rooms? Will you be able to move on? Or rather... will you want to move on?
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