WICK
A game about watching a candle burn.
The top results based on the latest update are Dark Lovers - Extended Edition [Score: 0.8], Idle Deepcore [Score: 0.8] and Rule1A Incremental: Idle Forum [Score: 0.8] The top rated games you can find here are Emily is Away [SteamPeek Rating: 8.8] ranked #17, Idle Spiral [SteamPeek Rating: 6.0] ranked #24 and Widget Inc. [SteamPeek Rating: 5.6] ranked #6 Also don't forget to check the newest releases N-OS: Desktop Story [Release date: 2026-08-03] ranked #36, Authorisation Engine [Release date: 2026-07-02] ranked #11 and Garbage Growth [Release date: 2026-06-23] ranked #13 While it is tempting to play with the newest and the best, there might be some other gems in the results, like Garbage Growth [SteamPeek Rating: 5.4] ranked #13, Emily is Away [SteamPeek Rating: 8.8] ranked #17 and Smashing Simulator Idle [SteamPeek Rating: 4.5] ranked #19.
A game about watching a candle burn.
Dark Lovers is a short pixel art teenage romantic mistery visual novel game about a highschool prom night in 1979 which contains multiple endings and secrets.
Idle Deepcore is an incremental mining game where you dig ever deeper, smelt ore into ingots, upgrade your pickaxe and machines, and grow several mines in parallel to build a vast underground industry.
An idle game about growing a forum while desperately trying to keep it under control.
An idle game about becoming CEO, played entirely on a simulated 1990s office PC. File paperwork by hand, automate it away, hire the staff who replace you — then scheme your way through the boardroom. Every mechanic is a program on the desktop.
"Someone must have been telling lies about Josef K., he knew he had done nothing wrong but, one morning, he was arrested." Story about life, choices and a Man vs the System. This unique interactive literature adaptation. A game, brought to You in early visual novel, text-adventure style.
A hybrid factory builder / incremental clicker game. Starting from humble beginnings, master the many crafting processes to build up resources and expand your factory. Then, using your newly automated production, unlock new technology and grow ever closer to your goal of spreading to the stars.
Let It Consume is a short, active incremental game about leading a dark cult. Raise loyal minions, harvest their emotions, and feed your all-consuming idol before it hungers for you. Expand your rituals, unlock dark upgrades, and watch devotion turn into divine power.
As Editor of an independent newspaper, you are in charge of printing daily front pages. You decide which story you want to publish, and see the world change depending on your choices and actions. What kind of Editor will you become?
Incremental game where you play as a frustrated rich MMO veteran promising to make the next WoW killer. How far will you get before cashing out?
Future Fortune is an incremental/idle game featuring big numbers, a multi-layer prestige system, a milestone reward system, multiple upgrade shops, and much more!
Turn a payment desk into a global authorisation network in this offline incremental strategy game about capacity, compute, mandates, quantum audits, and synthetic jurisdictions.
A short incremental about the worker that keep reality running. Extract memories from the souls on your bench, buy machines to automate production, and meet a quota that only grows. It starts cozy, only starts. No ads, no microtransactions.
Garbage Growth is a short incremental trash game about collecting people's trash, bananas and even babies, to make money and pollute the world even more. Hire rats, grow your pollution, and make everything worse!
Click, collect, and ascend! Coin Hoarder is an addictive idle/incremental game in the spirit of Cookie Clicker and other greats, with endless upgrades, ascensions, and achievements.
Tired of cozy games? Kill humans. Collect their blood. Unlock skills. Get stronger. Then kill even more, you misanthropic maniac! MMB is an incremental game where the skill tree does more than make numbers go up. Unlock new mechanics, change how you play; go full idle, play actively, or mix both.
A minimalist factory / city builder. Design your workflow by harvesting resources, building equipment, outfitting your adventurers, and sending them on dangerous missions. Recover lost territory and unravel the plot that threatens to destroy your kingdom!
Emily is Away is an interactive story. Create a screenname and choose your path through the branching narrative.
Run your own maid café in this charming idle incremental game! Hire and upgrade maids, decorate with unique items, and grow your café into the ultimate cozy hotspot—all while earning profits even when you’re away.
Incremental game about smashing with unfolding gameplay and two prestige layers.
Vespa's Test is a short, relaxing personality test based on real psychological research. Answer a multitude of thought-provoking questions, and receive a vision tailored to your answers; what, in life, is holding you back?
Run an MMORPG guild in this incremental management game. Recruit new members, upgrade your guild, promote leaders to automate the busywork, and grind for the best gear. All to earn the Server-First achievements for every raid.
Billion Bounces is a short incremental game with bouncing balls, bumpers, and one goal: earn coins, buy upgrades, and watch the economy slowly fall apart.
You are Charon. You take the coins from the eyes of the dead — and one of them, someday, must be your own. A short incremental with a real ending: five rivers, a tribute owed to Hades, and a price on your own freedom. It ends. That is the whole point.
This is a beautiful "Idle", "Incremental" game based on spirals and mathematics. Your goal is to make the spiral grow farther and farther from the origin. The game is very simple, but it is very deep and can be enjoyed for a long time!
An idle/incremental game about a lone radio operator keying into a silent universe. Click or walk away, both work just as well. Build your station, log distant contacts, retune to grow stronger, and slowly decode what answers back.
Idle auto‑battle game running quietly in your screen’s corner. Upgrade, unlock weapons, and face endless waves of stronger enemies.
Snake, but with a skill tree
A satisfying incremental idle game that drops the pretense to give you pure unadulterated progress. Boost, earn bonuses and buy upgrades to speed up your progress or take it easy and let it make progress by itself while you make progress elsewhere. No stress, only progress!
A phone-widget life sim that lives on your real desktop. Work supermarket shifts, text your crush, then watch them show up outside the game window
Grow food. Smash it into bites. Feed Fred. An active incremental game about one very hungry creature. Discover stranger foods, cook better meals, and hire Friends to keep food coming from every location. Recycle Fred's waste into fertilizer and watch his weight climb.
A story of a girl fishing and exploring in a submerged world. Let her fish automatically in the corner of your desktop, and step in only for key events. Gather money and gear through fishing to continue your journey and uncover the truth of this world!
A comedic office simulation where you’re the intern battling a chaotic inbox. Spot phishing scams, outsmart tricky coworkers, and survive the hilarious madness of corporate email life.
Meet Taiga-tan; a sassy e-girl streamer who craves your attention (or else). You'll never be bored with this little gremlin sitting on your desktop!
A dead god drifts in the dark. Build a salvage fleet that carves it apart cell by cell, and watch a colossal carcass melt into a storm of flying debris and climbing numbers. Strip it to the bone then evolve and start again on something bigger.
Worm Capitalist is an incremental game about raising hungry worms, watching them devour everything pixel by pixel, and turning their poop into profit. Feed them, expand your colony, unlock upgrades, boost production, automate the process, and keep growing until the whole world is on the menu.
Think the N stands for Nostalgia? It doesn’t. N-OS is my personal story inside a retro desktop. Explore logs, chat with digital voices, run weird applications, fix broken code and piece together a Neuro-OS before my deadline hits.
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