INTERSECTION I
INTERSECTION I is an interactive audiovisual work shaped by music, image, and space. Walk, listen, and remain within an ambient, cinematic landscape where Human, Machine, Memory, and Nature quietly meet and dissolve.
The top results based on the latest update are Barzakh: Star Gardener [Score: 1.0], Grove of the Felled Olives [Score: 0.8] and HOME [Score: 0.8] The top rated games you can find here are The Plan [SteamPeek Rating: 9.3] ranked #5, Control, I'm Not Coming Back [SteamPeek Rating: 8.6] ranked #31 and HOME [SteamPeek Rating: 6.5] ranked #3 Also don't forget to check the newest releases The Night Walk [Release date: 2026-07-24] ranked #20, Escape the Beach [Release date: 2026-07-17] ranked #12 and 4D Intuition [Release date: 2026-07-15] ranked #22 While it is tempting to play with the newest and the best, there might be some other gems in the results, like Control, I'm Not Coming Back [SteamPeek Rating: 8.6] ranked #31, Don't Forget [SteamPeek Rating: 5.4] ranked #32 and.
INTERSECTION I is an interactive audiovisual work shaped by music, image, and space. Walk, listen, and remain within an ambient, cinematic landscape where Human, Machine, Memory, and Nature quietly meet and dissolve.
Survive a plane crash and enter the veil between life and death. Solve physics-bending puzzles, collect lost stars, and cultivate a garden within your mind. In this atmospheric journey inspired by The Little Prince and Sufi mysticism, the only way out is within.
Grove of the Felled Olives is a free virtual memorial dedicated to the over 60,000 humans killed in Gaza between Oct '23 and July '25. Pay respects to each of the departed in a peaceful refuge for their memory.
HOME is a feel-good walking simulator experience in which you create your own poem and music. Embark on a poetic and musical heartwarming journey about what home means to you.
The 52 Fragments are an experimental, esoteric series of games and experiences. Beginning Nov. 1, 2023, one fragment will be added to the library every few weeks. These games examine themes related to identity, agency, perception, and the creative process.
A fly ascends to the skies, pondering the pointlessness of its brief existence.
"May you leave no regrets in this journey of life." ă An independent game about death. Explore the past lives in an atmospheric graveyard.
From the creators of What Remains of Edith Finch. Enter the surreal world of The Unfinished Swan and explore a mysterious, hidden kingdom by splatting paint to reveal the world around you.
The Web is a first person pure walking simulator. A surreal journey. Explore an interconnected web of environments. Discover strange places and meet odd characters.
7th Chance is a short (20-30 minute) story-based exploration adventure game. Waking up from a night of heavy drinking ... something isn't right.
You find yourself on a planet where plants emit sound. Sound and music are also your main gameplay mechanic. Experience the world of sound as never done before.
Rememoried is an independent video game, a virtual place where memories change to dreams and the only possible way is forgetting, which becomes a mechanism for proceeding to the next layer of dreams. The Surrealist explorative first-person adventure game.
A surreal first-person narrative experience. Walk along an endless tropical beach, encounter out-of-place artifacts and look for a way to escape while being guided by a soothing yet sarcastic voice who makes you ponder the meaning of your existence.
An experiential linear narrative walking sim
You find yourself in a quiet room with four doors. There's ALWAYS an anomaly. Choose wisely.
TMOY is a series of interactive art installations hidden inside a first person adventure game. Explore the âmuseumâ and the surreal void space it resides in, make choices, discover new worlds, play (or suffer through) a variety of strange minigames - itâs up to you. It is your museum, after all.
Experience the life of a struggling artist.
A Chain connects you to where you started. Collect coins to extend your Chain. Walk into strangers, they become friends. Collect friends. Collect music. Collect more coins. Collect the Desire to Accumulate. Get a job. Talk to ghosts. Get lost. Go back to where you started. Find your Freedom.
"My Beautiful Misinterpretation of Words" is a collection of experimental art games I vomited over the span of a year. The gameplay and visuals dramatically varies every moment. One may say it is less of a "game" but more of an "experience". Now, I welcome you into my mind.
FOR GOD'S SAKE, HELP HIM! is a tiny, surreal first-person art "game" about what it's like. your goal is singular and simple: try to help him, however you can... if you can. that's a tall order considering you're both in a blank void and he's being crushed over and over.
A short, introspective walk through a moonlit park. Move at your own pace, choose emotional paths, and make room for whatever thoughts you bring with you.
To push a stone upwards for eternity. Such is your punishment. What awaits you at the top? Can you change this world? Or only yourself?
Build your intuition for four-dimensional space, starting with walking and jumping. Master a wide variety of interactions and solve challenging 4D Sokoban-style puzzles.
Talk is cheap. Trust is earned. You are stuck on The Destin, a forsaken starship on the brink of oblivion that is controlled by Novah, a sentient AI who holds the key to your survival. Befriend, manipulate, deceive, and persuade your way to freedom in this sci-fi narrative adventure.
Your memories are fracturing. Explore an evocative story of love and loss through shifting realities. Solve puzzles to hold on to the moments that define you before they vanish forever.
In Floor13, reality doesnât change all at once â it shifts quietly, waiting for you to notice.You walk the same office corridor over and over, but something always feels⊠slightly off.Your task is simple: observe, detect, report. If you fail to see the difference, the corridor will keep you forever.
Wander in the Threshold, where your memories are the key. Can you face what still lingers ? An emotional story-driven exploration game in eerie liminal spaces.
Await your verdict in a luxury apartment that can execute you. Your behavior is judged. Survive long enough and you might be pardoned.
You are trapped on a bizarre bus traveling through the afterlife. Observe everything carefully. If you notice an anomaly, ring the bell; if not, take a seat and proceed to the next stop. Can you reach your destination safely?
{INC0M!N6 TR@NSMISS!ON} Nocturne is a short adventure game about a curious creature exploring its roots in a desolate world. You will navigate 3D point-and-click and first person environments, solving puzzles along the way to help the creature unfold this story. {3ND TR@N$M!S%ION}
Trapped within shifting liminal spaces, you must rely on keen observation to survive. Inspect your surroundings, detect subtle anomalies, and make the right elevator decisions to break the loop and escape.
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, itâs a story about positivism, friendship and our human connection with Voyager 1.
Donât Forget is a 3D singleplayer story and exploration game inspired by dementia. Recollect your memories by looking for clues and playing brain-stimulating minigames whilst battling the effects of dementia. Explore three different key events of your life to figure out what has happened.
A minimalist journey though life.
âI hope sheâs okâ is a single-player first-person atmospheric mystery inspired by Nordic folklore. Set around a beautiful lakeside cabin in the heart of Finland during the midsummer solstice, the idyllic scene takes a turn for the worse when you discover that your friend is missing.
âThing-in-Itselfâ is a short interactive story about the struggles of understanding another human being. Using Immanuel Kantâs concept as a framework, it leads the player through stages of a relationship, exploring how perceptions may clash and surroundings can alter.
Youâve just arrived on this island to visit The Exhibition. Explore this place, its architecture, and its space. Thereâs no real goal, just your desire to explore and discover what lies behind these walls. If you get lost, stay calm, youâre still alone.
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