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Everhex
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The top results based on the latest update are Maledictor Grows [Score: 1.1], Idle Circles [Score: 1.0] and ParryMaster [Score: 1.0] The top rated games you can find here are A Game About Feeding A Black Hole [SteamPeek Rating: 6.7] ranked #14, Arrowburst [SteamPeek Rating: 3.5] ranked #32 and Ringbound [SteamPeek Rating: 3.5] ranked #26 Also don't forget to check the newest releasesA Game About Bouncing DVD [Release date: 2026-06-25] ranked #13, Incremental Ragebait [Release date: 2026-06-16] ranked #36 and Criticality [Release date: 2026-04-28] ranked #25 While it is tempting to play with the newest and the best, there might be some other gems in the results, like A Game About Feeding A Black Hole [SteamPeek Rating: 6.7] ranked #14,.
Build one tower. Hold endless waves. Spend what each wave drops on damage, crit and six weapon mounts firing at once — then bank the run into a 453-node passive tree that carries into the next. A premium incremental tower defence: no ads, no timers, no energy bars.
You are the lightning. Charge a dying machine, crack it open, and grow from a centimetre-wide spark into the brightest event in the universe. An incremental across seven worlds of scale, where every collapse makes you stronger.
Click and collect energy in this short, active incremental. Upgrade your reactor, tune injector payload and trajectories, unlock exotic matter, and push the experiment past its limits.
A cosmic idle game where comets shatter neon rings. Prestige into Cores, build a 269-star constellation with a Star Limit that forces real choices, then dive into timed Rifts and 4-floor Vaults for endgame loot. No forced ads, fair monetization, made by a solo dev.
It starts as a black screen and one thing to click. Break the core, sweep what spills, spend the spill on machinery that breaks the core for you. Drones, node meshes, coupling beams, tesla banks — watch a machine build itself across the void until the screen is a web of light you barely hold.
Idle Tower Defense is a game where you control a single tower to fight off hordes of enemies. No randomization. Choose from a variety of modules to create unique builds and upgrade modules and survive endless waves.
Clankers! is a short incremental robot killing game. Kill Clankers, gather money and spend it on weapons and upgrades to stop Clankers from stealing our jobs!
Inkremental is a short incremental game about splattering paint across canvases by bursting blobs of color. Revisit iconic artworks with a humorous twist, unlock upgrades, and take down quirky mini‑bosses as you bring each masterpiece to life.
Crunch beats, upgrade your build, and craft the ultimate song. Beat Juicer is a short incremental game that blends arcade action with a music sandbox to create a satisfying symphony of sights and sounds.
An incremental tower defense game where YOUR SNAKE is the tower. Every segment you grow is a new weapon (lasers, shields, AOE blasts) all firing automatically. Merge towers. Break synergies. Scale your power until the screen can't contain it.
A simple idle, clicker game where you create atoms and feed them to a black hole. Unlock new elements, upgrade your stats, resources, and watch the numbers go crazy
Last Watchtower is a short incremental defense game. Gather resources, pick upgrades, and unlock powerful tower abilities. Experiment with diverse builds, withstand relentless monster waves, and grow stronger with every run through permanent meta-progression.
A whispering flame craves souls. With each offering, your resolve strengthens. Fight spirits, collect their essences, and feed a hunger that may never subside in this short active incremental.
Manage a mysterious machine as it summons and consumes eldritch entities in this incremental game. Every entity consumed makes the machine more powerful, and unlocks new mechanics.
Banagine is a clicker game. There is a banana and there is an aubergine. So, this is a Banagine. Click to Banagine and count more Banagine. Because everyone loves Banagine!
Kircles is a designer-driven tower defense game where players can combine 18 different turrets to create unique mechanics and prevent “bugs” from reaching the exit. 60+ levels in three campaigns. Every level can be solved with different approaches optimizing resource spending.
A roguelike tower defense where every draft permanently mutates your build. Stack modifiers, trigger massive Surge events, and watch your defenses evolve into unstable, compounding systems that fight in ways you didn’t design.
An Incremental game where you explore an infinite, procedurally generated skill tree. Defend yourself against ever-growing waves of numbers. Unlock new abilities, complete quests and expand the skill tree to become infinitely powerful.
Nodebuster inspired, relaxing, incremental game. Hover on mortals to RAGEBAIT them and take their souls. Buy new weapons. Unlock upgrades. Build a purgatory. RAGEBAIT GOD.
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