Diacritic
Decode a layered narrative as you complete the work assignment of a Diacritic: to fit shapes into orthogonally projected outlines and provide answers to inscrutable questions.
The top results based on the latest update are The Crimson Call [Score: 1.0], CITADEL [Score: 1.0] and Soothe [Score: 1.0] The top rated games you can find here are Momotype [SteamPeek Rating: 6.5] ranked #10, Decade [SteamPeek Rating: 4.6] ranked #7 and The Way Down [SteamPeek Rating: 3.4] ranked #12 Also don't forget to check the newest releases Pelican Deep [Release date: 2026-02-17] ranked #22, Project Atlas [Release date: 2026-02-10] ranked #4 and Project Kouvola [Release date: 2025-12-22] ranked #14
Decode a layered narrative as you complete the work assignment of a Diacritic: to fit shapes into orthogonally projected outlines and provide answers to inscrutable questions.
Set in a post-apocalyptic dystopian future, two young men set out on a journey to find The Great Appearance which manifests itself inside mankind's mind.
Awake from your slumber and venture out to the mighty CITADEL.
You awaken at the bottom of a rusted pit, another forgotten machine amongst a pile of those who came before. On your right, an extendable grappling claw, and on your left, a melted screen. You are given only one goal - reach the light above.
Inspired by the 3I/Atlas comet, Project Atlas is a story-driven sci-fi narrative following Commander Simth as she tracks a mysterious object through deep space and discovers a truth no one is prepared for.
Experience a 'painfully human', 'psychological' narrative through dreams and allegory. Live in a flat. Buy things. Use things. Tire yourself out. Sleep. Dream. Wake up. Repeat. And maybe, just maybe, find a Bear in a Pit. What could be scarier than the Bear? Find out.
The Hidden and Unknown is a story-based game, that aims to widen the perception of its audience in the areas of psychology and philosophy.
Control history in Decade - a groundbreaking indie adventure. Explore an alternate past. Discover how its ideas develop, distort, and disappear. Seed new movements, destroy others. Subvert the rise and fall of empires, art, ideologies, and individuals in this experimental narrative game.
Thorns. Police never sleeps is a kinetic visual novel about an alternative future. After global warming, cities were separated by a giant ocean. Our story begins in one of these cities.
LaughterLost takes you through a surreal journey of work and family life. Face psychological twists, narrative choices, puzzles, and unexpected unique confrontations! Will you break this dystopian cycle of everyday life?
An experimental, horror visual novel about raising a virtual pet. Help a tamagotchi-like creature navigate his angst. We love Momo!
An absurd, dreamy puzzle game about navigating anxieties for the future.
Absurdist Interactive fiction. Talk to the beings that inhabitant the world at its end. We forgot how to die.
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
A visual novel about a dystopian country and the things survivors must do to stay alive... The happiest country in the world is now in ruins and only a few remain alive. This couldn't get any worse...
Classic Zork meets Existential Crisis. A modern text adventure that explores themes of control, isolation and mental health while levelling up the genre with beautiful pixel art.
Forever Someday is a short narrative experience about dealing with depression and the end of a relationship, with a surreal and dream-like aesthetic.
A grave robbery gone wrong sends you tumbling down an absurd rabbit hole.
Live through the last ten minutes of Juan Fuentes, who has been given the chance to choose his very last words. Captured by Victoriano Huerta's army after the Ten Tragic Days during the Mexican Revolution, Juan will confront his life, death, family, relationships and existence.
An interactive story about hacking, unveiling secrets, chatting with people, and searching for purpose.
Under A Porcelain Sun, is the story of a journey in search for the Mythical city of Kayamgadh. A text-driven first-person adventure game set in surreal Colonial India, it tells an absurd adventure tale during the tumult of the annexation of Southern Malwa.
You're the maintenance man for an apartment complex that has mysteriously been transported to the middle of the ocean. Woodrot is a surreal adventure game about getting to know your neighbors who all seem to blame themselves for their recent relocation.
You’re a grade-schooler at a religious institution where something feels off in this surreal, first-person adventure game. Do your genes make a difference in the outcome of your suffering? Will your faith be enough to shroud your fears? Perhaps you already know the answer.
Motivational Hero is a Motivational Puzzle-Platformer 2d with levels based in Motivational Analogies
PULMO is a casual puzzle game where you control a lone character in a world full of faceless crowds.
Your brain remains your own. The body does not. After a full-body transplant, your own scent begins to feel wrong. As you try to understand why, that feeling starts to become something else. A short near-future sci-fi narrative adventure about the new questions that begin after technology saves you.
A touching story and a unique narrative with puzzles.
In this interactive narrative, you (a goblin custodian) fix up the neighborhood, help solve eccentric neighbors' problems, and uncover a dark and dangerous mystery, all while untangling the occasional drag & drop image puzzle!
Consumers have power. A short walking simulator game that makes you think a little about how we usually consume.
Recover an inter-generational story of migration told through real audio recordings of a Lebanese family coming to America in the early 1990's. Maneuver a forgotten strip of audio tape through puzzling landscapes to piece together the voices of the past.
RAIN DOGS is a single-player, narrative experience set in a reflection of the urban sprawl you used to call home. Explore and interact with other prisoners of this throw-away society to learn more about why you were put here and what your path forward will be.
What would be your first and last wish if you died tomorrow? Explore this mysterious and frightening island. Solve its puzzles. And discover the truth before sinking into the purest madness that can exist... That of knowing your death.
What if walls could answer? Whatever that means, you’ll explore the memories of a neurotic scientist resolving puzzles that could help his mental state, discovering different endings of his life.
April 14th 2131. The races are going well. There has been a minor accident yesterday, nothing dramatic. Audiences even went up by 4 millions. I saw a flock of birds taking off this morning by the antenna. Beautiful. Season 31 is a narrative strategy experience about degrowth and embracing change.
Spatial expectations built up and torn down. Spoken word inspired pacing. Ode to bilinguality. Interactive slam poem anthology. Concrete Spaces.
A narrative-driven first-person puzzle game set in the dystopian future of 2080. Take on the role of a maintenance worker investigating strange malfunctions in a crumbling apartment building, where nothing is as it seems.
Uncover a beautiful story through a different kind of jigsaw puzzle where you piece together Maya's lost memories. Watch as her empty room transforms into a cosy, meaningful space filled with treasured keepsakes as you uncover her beautiful life.
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