Diacritic
Decode a layered narrative as you complete the work assignment of a Diacritic: to fit shapes into orthogonally projected outlines and provide answers to inscrutable questions.
The top results based on the latest update are The Crimson Call [Score: 1.0], CITADEL [Score: 1.0] and Soothe [Score: 1.0] The top rated games you can find here are Control, I'm Not Coming Back [SteamPeek Rating: 8.6] ranked #22, Momotype [SteamPeek Rating: 6.5] ranked #14 and Decade [SteamPeek Rating: 4.8] ranked #9 Also don't forget to check the newest releases CITADEL [Release date: 2026-09-21] ranked #2, Soothe [Release date: 2026-07-10] ranked #3 and Control, I'm Not Coming Back [Release date: 2026-05-29] ranked #22 While it is tempting to play with the newest and the best, there might be some other gems in the results, like Momotype [SteamPeek Rating: 6.5] ranked #14, Control, I'm Not Coming Back [SteamPeek Rating: 8.6] ranked #22 and.
Decode a layered narrative as you complete the work assignment of a Diacritic: to fit shapes into orthogonally projected outlines and provide answers to inscrutable questions.
Set in a post-apocalyptic dystopian future, two young men set out on a journey to find The Great Appearance which manifests itself inside mankind's mind.
Awake from your slumber and venture out to the mighty CITADEL.
You awaken at the bottom of a rusted pit, another forgotten machine amongst a pile of those who came before. On your right, an extendable grappling claw, and on your left, a melted screen. You are given only one goal - reach the light above.
Experience a 'painfully human', 'psychological' narrative through dreams and allegory. Live in a flat. Buy things. Use things. Tire yourself out. Sleep. Dream. Wake up. Repeat. And maybe, just maybe, find a Bear in a Pit. What could be scarier than the Bear? Find out.
Inspired by the 3I/Atlas comet, Project Atlas is a story-driven sci-fi narrative following Commander Simth as she tracks a mysterious object through deep space and discovers a truth no one is prepared for.
The Hidden and Unknown is a story-based game, that aims to widen the perception of its audience in the areas of psychology and philosophy.
H. P. Lovecraft's 1921 prose poem Ex Oblivione, dreamed six ways: once as he wrote it, then as five variations. A sound novel of typography, voice and silence, where each dream takes one of your senses. The ending never changes. Only your way of arriving at it.
Thorns. Police never sleeps is a kinetic visual novel about an alternative future. After global warming, cities were separated by a giant ocean. Our story begins in one of these cities.
Control history in Decade - a groundbreaking indie adventure. Explore an alternate past. Discover how its ideas develop, distort, and disappear. Seed new movements, destroy others. Subvert the rise and fall of empires, art, ideologies, and individuals in this experimental narrative game.
You don't know who you are. You don't know where you are. You don't know when you are. A POV surreal puzzle game where dream logic replaces the rules you know... Explore a shifting stylised world, outwit its impossible puzzles, and piece together who you were before you woke here.
Take your place at the terminal. Follow the procedures, process the records, and read messages never meant for you. NOEMA is a quiet, unsettling narrative experience about work, obedience, human connection, and what routine teaches us not to see.
Recover an inter-generational story of migration told through real audio recordings of a Lebanese family coming to America in the early 1990's. Maneuver a forgotten strip of audio tape through puzzling landscapes to piece together the voices of the past.
LaughterLost takes you through a surreal journey of work and family life. Face psychological twists, narrative choices, puzzles, and unexpected unique confrontations! Will you break this dystopian cycle of everyday life?
An experimental, horror visual novel about raising a virtual pet. Help a tamagotchi-like creature navigate his angst. We love Momo!
An absurd, dreamy puzzle game about navigating anxieties for the future.
P.I.G.E.O.N. is a short surrealist visual novel RPG in which you become a pigeon, armed with a camera, sent to spy. You will have to make choices, but you won't always be able to make a choice.
Absurdist Interactive fiction. Talk to the beings that inhabitant the world at its end. We forgot how to die.
RUIN is a Point-&-Click Adventure set in a cyber-fantasy world of kingdoms and ancient relics. Journey through this mysterious land, behold its wonders, and ponder 35 years of mysteries.
A visual novel about a dystopian country and the things survivors must do to stay alive... The happiest country in the world is now in ruins and only a few remain alive. This couldn't get any worse...
Classic Zork meets Existential Crisis. A modern text adventure that explores themes of control, isolation and mental health while levelling up the genre with beautiful pixel art.
Penrose is a non-linear interactive novella unlike anything you've played before. Scroll forwards and backwards through an ever-changing story. Manipulate the environment, explore every possibility, and unravel the mystery at the heart of everything.
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
A grave robbery gone wrong sends you tumbling down an absurd rabbit hole.
Forever Someday is a short narrative experience about dealing with depression and the end of a relationship, with a surreal and dream-like aesthetic.
Live through the last ten minutes of Juan Fuentes, who has been given the chance to choose his very last words. Captured by Victoriano Huerta's army after the Ten Tragic Days during the Mexican Revolution, Juan will confront his life, death, family, relationships and existence.
Under A Porcelain Sun, is the story of a journey in search for the Mythical city of Kayamgadh. A text-driven first-person adventure game set in surreal Colonial India, it tells an absurd adventure tale during the tumult of the annexation of Southern Malwa.
is a short, interactive experience about those endless, looping fever dreams you get when you're sick.
An interactive story about hacking, unveiling secrets, chatting with people, and searching for purpose.
You're the maintenance man for an apartment complex that has mysteriously been transported to the middle of the ocean. Woodrot is a surreal adventure game about getting to know your neighbors who all seem to blame themselves for their recent relocation.
You’re a grade-schooler at a religious institution where something feels off in this surreal, first-person adventure game. Do your genes make a difference in the outcome of your suffering? Will your faith be enough to shroud your fears? Perhaps you already know the answer.
What would be your first and last wish if you died tomorrow? Explore this mysterious and frightening island. Solve its puzzles. And discover the truth before sinking into the purest madness that can exist... That of knowing your death.
Motivational Hero is a Motivational Puzzle-Platformer 2d with levels based in Motivational Analogies
PULMO is a casual puzzle game where you control a lone character in a world full of faceless crowds.
Your brain remains your own. The body does not. After a full-body transplant, your own scent begins to feel wrong. As you try to understand why, that feeling starts to become something else. A short near-future sci-fi narrative adventure about the new questions that begin after technology saves you.
A touching story and a unique narrative with puzzles.
What lives in a lonely boy’s ear? And why a boy’s ear…? In the boy’s notebook, he recorded the lonely voices of the objects he collected. The boy who grew up as a man set out on a journey to collect lonely voices again. What would he find there eventually?
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